Creating an interactive digital story that helps people understand malnutrition

WE ARE WHAT WE EAT CASE STUDY
ROLE

Information Designer

Content Designer

TEAM

Malavika Ketan Doshi

Revati Naniwadekar

Kimberly Blacutt

Sage Rohrbach

Stacie Rohrbach

TIMELINE

Scriptwriting:

15 Weeks

Development & Testing

17 weeks

CONTEXT

We Are What We Eat examines how individuals and families engage with information on nutrition

Originally focused on anorexia nervosa, this project explores ways to communicate complex nutritional science—in this case malnutrition—through design. It is not intended to replace professional medical care. I joined the project mid-way, contributing from script development through to visual design and implementation within Shorthand.

PROBLEM SPACE

Information about anorexia nervosa is either buried in academic research or oversimplified in online sources

Individuals and families seeking help must navigate a confusing landscape of medical jargon and limited, superficial online content. As a result, many people struggle to recognize the severity of the illness, delaying care and deepening emotional and informational isolation.

SOLUTION OVERVIEW

Communicating malnutrition in a way that feels less intimidating

For this prototype, we narrowed the focus specifically to malnutrition to break down complex biology into manageable, thematic segments organized by body systems. Clear, accessible narratives pair with supportive, abstracted visuals to help individuals and their families understand the physical realities of the illness.

INITIAL RESEARCH & FOUNDATION

Before I joined, the team conducted literature reviews across neuroscience, biology, chemistry, and psychology

They mapped out the information and research to figure out the best way to group the ideas together. They organized content into a script divided into sections such as Introduction to Anorexia Nervosa, Biological Onset, and Biological Impacts.

PIVOTING CONTENT DIRECTION

Introducing content restructure based on the human body systems

Instead of organizing the information topically, I introduced the strategy to restructure the script around human body systems, such as the digestive, endocrine, and cardiovascular. By grouping the information into thematic buckets, we made the content more approachable.

Anorexia nervosa involves complex scientific concepts and terminology that can be confusing for readers. I translated this material into language that is clear and accessible while preserving scientific accuracy, ensuring that the content is informative without being overwhelming.

SCOPE CHANGE

Pivoting project scope based on user testing

We tested the script with participants of varying ages and levels of scientific literacy to evaluate clarity, accessibility, and engagement. Specifically, I interviewed a public health professional whose insights led me to question if we had properly defined our scope.

Based on these insights, we reimagined the prototype as a modular section that could sit alongside a broader library of resources on anorexia nervosa, allowing users to explore topics in manageable, focused segments.

DEVELOPMENT

Designing around Shorthand’s software limits

Building the digital experience inside Shorthand brought distinct technical limits. Motion was restricted to basic reveal effects, and responsive layout boundaries required careful attention to grids, element placement, and text hierarchy to guarantee total consistency across mobile, tablet, and desktop screens.

FINAL SOLUTION

The final prototype focuses on making malnutrition accessible and engaging through interactive storytelling

We Are What We Eat is currently undergoing user testing and further iteration. Preview the current prototype below. Each page includes links at the bottom to navigate through systems.

Dynamic Movement in Static Images

Subtle reveal animations bring visuals to life, helping users visualize changes.

Comparisons through Color

Background and body color changes suggest changes in emotional or physiological states.

Multi-System Perspective

Users can explore the effects of malnutrition across different body systems, providing a holistic understanding of its impact.

REFLECTION

Letting constraints guide every step of ideation, production, and timeline management

Translating complex biology into scrollytelling visuals required balancing clarity with production. By working within animation and layout constraints, organizing assets, and managing timelines, I kept the project moving efficiently while ensuring every element guided the reader. My science background helped me break down dense information into digestible chunks, making the content both accurate and accessible.

Acknowledgements